Difference between revisions of "DMV (Department of Mutant Vehicles)"

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[https://www.afrikaburn.com/wp-content/uploads/2018/08/2019-Flame-Effect-Emergency-Plans.pdf Download the Flame Effects Emergency Plan (PDF Document)]
[https://www.afrikaburn.com/wp-content/uploads/2018/08/2019-Flame-Effect-Emergency-Plans.pdf Download the Flame Effects Emergency Plan (PDF Document)]
   
   
 
'''<br />
THINGS TO CONSIDER
THINGS TO CONSIDER'''


* Your vehicle’s brakes and lights have to work, and it must be lit up at night – and in order to drive at night, you’ll need to have your Mutant licensed for night driving by the DMV.
* Your vehicle’s brakes and lights have to work, and it must be lit up at night – and in order to drive at night, you’ll need to have your Mutant licensed for night driving by the DMV.
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PLEASE NOTE:
 
'''PLEASE NOTE:'''


You must register your MV well before you leave for Tankwa Town. Please don’t arrive at AfrikaBurn with an unregistered MV, as it will be grounded (which would be kak).
You must register your MV well before you leave for Tankwa Town. Please don’t arrive at AfrikaBurn with an unregistered MV, as it will be grounded (which would be kak).


NOTE:
NOTE:
– Registration of Mutant Vehicle info for our WTF Guide for 2022 closes Early Next Year!  
– Registration of Mutant Vehicle info for our WTF Guide for 2023 closes Early Next Year!  
–  
–  


Final registration date for Mutant Vehicles is midnight April 5th 2022.
Final registration date for Mutant Vehicles is '''midnight April 5th 2023'''.




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ON ARRIVAL AT THE EVENT


Upon arrival, all MV’s must be brought to the DMV Testing Station at 6ish and Binnekring. There the DMV crew will check that your MV has been acceptably modified, and will then license you to cruise around in your creation. No license, no cruising – this applies to day or night driving (both of which require a license).
'''ON ARRIVAL AT THE EVENT'''
 
Upon arrival, all MV’s must be brought to the DMV Testing Station at 6ish and Binnekring.  
 
The DMV crew will check that your MV has been acceptably modified, and will then license you to cruise around in your creation.  
 
No license, no cruising – this applies to day or night driving (both of which require a license).
 




Want to contact the DMV? Shoot them a mail at [mailto:dmv@afrikaburn.com dmv@afrikaburn.com]
Want to contact the DMV? Shoot them a mail at [mailto:dmv@afrikaburn.com dmv@afrikaburn.com]
[https://www.afrikaburn.org/event/participation/mutant-vehicles/ Afrikaburn DMV]

Revision as of 07:33, 16 November 2022

Firstly: 10KMH IS THE SPEED LIMIT

Mobile art? Damn right! At AfrikaBurn a piece of mobile art is called a Mutant Vehicle and they can include motorised …anything, really. Cars. Bikes. Couches. Bars. Jellyfish. Bees. Mice. Bunnies. Zebra. Pacman. You get the picture.

But to drive your mutant vehicle, it has to be significantly modified – and licensed by our Department of Mutant Vehicles (the DMV). If your car looks like a car, and doesn’t invite participation, it won’t be allowed to drive around.

Mutant Vehicle


E-BIKES?

The same applies to e-Bikes: any electrically-powered vehicle (scooters, trikes, tuk-tuks etc) with over 400 Watts of power must be mutated, and registered.

To find out more about e-Bikes, please see our policy here.


If you are thinking about bringing a Mutant Vehicle to AfrikaBurn please read the guidelines:

Download the DMV Safety Guidelines (PDF Document)

Download the DMV MOOP Guidelines (PDF Document)

Download the DMV Flame Effects Guidelines (PDF Document)

Download the Flame Effects Emergency Plan (PDF Document)


THINGS TO CONSIDER

  • Your vehicle’s brakes and lights have to work, and it must be lit up at night – and in order to drive at night, you’ll need to have your Mutant licensed for night driving by the DMV.
  • Consider safety when designing your art car – whether people are going to be getting on and off it and whether it will be able to carry the capacity that you have in mind.
  • If your Mutant is going to have flame effects, make them go vertically – horizontal flame effects are dangerous and antisocial.
  • Never go faster than 10km/h when driving at AfrikaBurn. We repeat: 10KMH IS THE SPEED LIMIT.
  • Pedestrians and bicyclists have right of way.
  • We know (from experience) that it is usually old semi-working cars that get transformed into art cars, so please remember: AfrikaBurn takes place at a remote location that’s reached by a very long and bumpy dirt road.
  • So when thinking about getting your MV out there make sure that you either tow it, truck it or are driving in convoy with a very healthy car with a tow rope and spares.


PLEASE NOTE:

You must register your MV well before you leave for Tankwa Town. Please don’t arrive at AfrikaBurn with an unregistered MV, as it will be grounded (which would be kak).

NOTE: – Registration of Mutant Vehicle info for our WTF Guide for 2023 closes Early Next Year! –

Final registration date for Mutant Vehicles is midnight April 5th 2023.


To register your Mutant:

– first log into your Burner Bio

– create a Collective

– then use the Registration options to register your Mutant to your Collective


ON ARRIVAL AT THE EVENT

Upon arrival, all MV’s must be brought to the DMV Testing Station at 6ish and Binnekring.

The DMV crew will check that your MV has been acceptably modified, and will then license you to cruise around in your creation.

No license, no cruising – this applies to day or night driving (both of which require a license).


Want to contact the DMV? Shoot them a mail at dmv@afrikaburn.com

Afrikaburn DMV